Created by Oxidee
Studio : Map Tech Creator : Oxidee Game Mod : Control Point Version : Beta 2 Briefing : cp_aspiration - it's a map with 5 cp's created for competition games. This is an early version of the map, this...
View ArticleReply by h3r1n6
Let's see: I like last. My concerns would be that it might be a bit hard to push and that the distance between 2nd and last might just be a bit too short. The whole area around 2nd just feels like a...
View ArticleReply by Exfane
map was pretty good to play besides the obvious bugs with doors and a respawn where you cant switch class. Middle itself was very different, but maybe you should make it like the gullywash 2nd cap...
View ArticleReply by Mirelin
What I actually liked very much in this map is that there alot of small healtpacks around. That means whenever you get hitted from somebody by playing medic you can take a small healtpack and become...
View ArticleReply by Fisshu
As you stated in your first post, the map requires a lot more detail and cleaning up to feel more natural and flow easier, there isn't really any choke points (which is definitely a good thing) and...
View ArticleReply by GeaR
I liked the layout of the middle point and I also enjoyed the fights on it. As soldier I was able to use different tactics. The area between the middle and the second point seemed a little too short....
View ArticleReply by drleon
Good map in general, think it has some potential. As Exfane said, middle point is a bit weird, you cant really start capping it until you gain ~+3 man advantage. There's a few spots in the map where I...
View ArticleReply by ilike2spin
2 say midpoint is bad, 1 says midpoint is good. Both for the same reasons :P
View ArticleReply by Muetze
The distance between the first and second point is too small. If the backcap goes throught the last point is capped in the next 5 seconds Maybe you should remove the tripplecrate so that the scout...
View ArticleReply by mvp.
CP1: the idea is good, lots of ways to flank, even a healthpack in the base, but most of the times there was no need to flank, as the point is too close to CP2, so you rather push for the point...
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